GAME SERVERS

Game developers are set on the notion that always-connected gaming is the trover of the future, but core gamers are having none of it. The ability to play games offline & avoid having lớn connect khổng lồ a verified hệ thống is something that gamers will continue khổng lồ fight lớn protect, because always-online gaming comes with a lot of trouble that could prevent a large portion of the audience from having any fun.

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Rumors have been flying that Electronic Arts (s ea) is currently mulling over an expansion paông xã that will allow users to develop cities in an offline mode — a huge piece of news considering the major backlash the game experienced after hệ thống problems made the game unplayable for a large portion of the audience. While the game’s always-online policy was designed as a way to prsự kiện piracy and promote social interaction between players, frequently overloaded servers kicked users off, made some features unusable & would often eliminate save data wholesale after freezing on a player.

The always-on nature of our modern web-connected lives has brought so many amazing apps, services & companies that we couldn’t imagine living without. But Syên City is really one of the lakiểm tra examples of why everyone needs the option of offline gaming. No exceptions, no concessions; offline gaming is essential for games that aren’t specifically tied khổng lồ a massively multiplayer online experience — particularly for these key reasons.

Gamers dem& uninterrupted play: This is deceptively simple, but gamers don’t want to wait to play the games that they’ve sầu bought, & they definitely don’t want khổng lồ be forced khổng lồ reload it after a server error. Uninterrupted gameplay is the reason why people love games — khổng lồ be immersed in a world that allows them khổng lồ complete exotic objectives & play roles that exceed their own powers.

Online games require a connection khổng lồ a server that can become incredibly tenuous when a bunch of players are on at once, and not all gamers can afford to access the types of fiber broadbvà services that we often write about. Even if developers had the bandwidth khổng lồ meet the overwhelming dem& of their high-kết thúc titles, the slighchạy thử risk of a frozen game, losing data or just having khổng lồ wait will be too much for most people lớn handle day-to-day.

Everyone has a right to lớn be anti-social: Single-player games exist because they allow players to lớn get lost in their own private worlds. There’s no possibility of forced interaction with strangers or even “friends” — và there’s less distraction from enjoying a game at a steady pace.

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Gamers love sầu to lớn be social, but they also want the choice to lớn be anti-social. That’s why multiplayer servers exist in games alongside single-player campaigns. Also, no one wants to hear from a troll or a sore loser — neither of which are avoidable in multiplayer scenargame ios. Games that could be enjoyed without an online component shouldn’t force one just for the sake of connectivity.

Extra hurdles in the name of DRM will not fly: Whether it’s single player or multiplayer, always-online gaming is seen is an unnecessary hurdles for gamers to go through in the name of preventing piracy. This isn’t only a subjective preference, but also one that has been met with backlash. The DRM issue sent Electronic Arts back khổng lồ the drawing board with Slặng City, influenced Microsoft to lớn drop always-on in the Xbox, and forced UbiSoft to lớn give up the method on its PC collection.

Gamers react so strongly khổng lồ this particular point for one simple reason: the mạng internet is required lớn play a game even when it is not crucial khổng lồ gameplay mechanics. A game like Syên City, for example, does not need the mạng internet to lớn be enjoyed — users have been building cities in previous versions of the franchise for more than twenty years. By Requiring gamers to log inkhổng lồ a VPS, developers create an unnecessary frustrating step that alienates a large percentage of users who paid for the game legitimately in order to lớn catch a small percentage of people who try khổng lồ tải về the game illegally — sacrificing the experience of the many for the punishment of the few.

Gamers want lớn own games forever: Always-online games require a devoted hệ thống or cloud system in perpetuity. Because they are structured to lớn accept a finite verification string by these servers, the game will not run without them. What happens when a much-loved game, which reaps rewards that come with hours of play, gets shut down by a developer forever?

Gamers love sầu their games, & they don’t want to lớn have lớn worry about a day they can’t play them anymore. Always-online strips a sense of ownership from a game thủ, potentially placing an invisible timer on the playability of a game. Right now, if the proper equipment is cthua kém at hvà, a classic bạn can fire up a copy of the original Space Invaders và play as long as he or she wants. But always-online practices put gamers at the mercy of the discretion of developers and distributors, and it’s genuinely scary.

Players don’t trust developers to bởi the right thing and let games live when they begin khổng lồ “take up space.” And as such, they will never trust always-on.