Use it to learn about the latest features in kiemtung.vn, extract and use the parts you need or use the full project as a starting point for your own games.
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The FPS Sample was created for internal validation of features and packages available at the time of kiemtung.vn 2018.3 and is available for download including all assets. In the project you will find:
1 fully populated arena level, including high-quality assets for HDRP2 fully rigged characters with 4 unique weaponsGame code that includes unsupported custom netcode with an authoritative server architecture supporting up to 16 players (not recommended for use in production)Deathmatch and Assault game modesSupport for PC
It’s intended as a source of inspiration and learning for intermediate and experienced developers using kiemtung.vn 2018.3 or kiemtung.vn 2018.4 LTS releases. It’s using experimental tech. Please note that the project is not supported and we highly recommend upgrading to supported packages if you wish to use parts of the project as a starting point for your own.
In this session, recorded at GDC 2019, you”ll learn how to get started using the FPS Sample. kiemtung.vn Evangelist Andy Touch will provide an overview of the project – which was designed to demonstrate product-grade implementations of kiemtung.vn features, including graphics and networking – in a real-time multiplayer context. You”ll also see how the netcode of a fast-paced multiplayer shooter like this sample works.
At the Unite LA 2018 keynote we unveiled FPS sample, an example project you can open up right in the editor. FPS Sample demonstrates not just what”s capable when creating a fully functioning multiplayer game with kiemtung.vn, but also how you can go about achieving it yourself.
This LA session will take you through the structure of the project from an artist”s point of view focusing in particular on the High-Definition Render Pipeline (HDRP).
Take an in-depth look at how the netcode of a fast-paced multiplayer shooter like kiemtung.vn”s FPS Sample works. Learn about snapshot generation and compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game.
Get a quick walkthrough of the FPS Sample project. Get an overview of which features it uses and how you can use it as a starting point for creating your own First-Person Shooter project, or as a learning resource
While kiemtung.vn provides you with many ways of solving particular game mechanics and genre challenges, a sample game provides you with inspiration in the form of one specific approach, which has actually been implemented in a project.
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Hear Lead Dev Peter Andreasen and Lead Technical Artist Martin Kümmel Vestergaard describe the project.
The FPS Sample uses the High Definition Render Pipeline (HDRP). Use the project as inspiration on how to use kiemtung.vn features like layered materials, HDR lights, post-filters and light modes in HDRP.
In this video, two of the people behind the project, Lead Developer Peter Andreasen and Technical Art Director Martin Kümmel Vestergaard, talk about their approach to creating graphics in the sample game and what they think you can learn from it.
The project, including documentation, is available on GitHub for kiemtung.vn 2018.3.8f1. Please note that the project is using technology and packages which are undergoing massive updates, including networking, meaning we recommend using the project as a source of inspiration only.
Join us on our FPS Sample forum to talk about the project, exchange information and give feedback.
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FPS Sample on GithubGetting started guide
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